M:tG card similarity search
3GG · Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ivory Crane Netsuke | 2 | Artifact | At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. |
| Garruk, Unleashed | 2GG | Legendary Planeswalker — Garruk | [+1]: Up to one target creature gets +3/+3 and gains trample until end of turn. [−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed. [−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle." Loyalty 4 |
| Shade of Trokair | 3W | Creature — Shade | {W}: Shade of Trokair gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 1/2 |
| Hellish Rebuke | 2B | Instant | Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." |
| Pride of the Perfect | 3B | Enchantment | Elves you control get +2/+0. |
| Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
| Citywide Bust | 1WW | Sorcery | Destroy all creatures with toughness 4 or greater. |
| Proft's Eidetic Memory | 1U | Legendary Enchantment | When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
| Claim the Firstborn | R | Sorcery | Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. |
| Plaza of Harmony | Land | When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce. |