M:tG card similarity search
3WW · Creature — Incarnation
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Saruli Caretaker | G | Creature — Dryad | Defender {T}, Tap an untapped creature you control: Add one mana of any color. 0/3 |
Sculpted Sunburst | 3WW | Sorcery | Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. |
Patriar's Seal | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control. |
Rith, the Awakener | 3RGW | Legendary Creature — Dragon | Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. 6/6 |
Honored Heirloom | 3 | Artifact | {T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard. |
Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |
Sceptre of Eternal Glory | 4 | Legendary Artifact | {T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. |
Might of the Nephilim | 1G | Instant | Target creature gets +2/+2 until end of turn for each of its colors. |
Alchor's Tomb | 4 | Artifact | {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) |
Grell Philosopher | 2U | Creature — Horror Wizard | Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4 |