M:tG card similarity search
3W · Enchantment Creature — Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Name | Mana | Type | Text |
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Bone Pit Brute | 4RR | Creature — Cyclops | Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. 4/5 |
Juniper Order Ranger | 3GW | Creature — Human Knight Ranger | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4 |
Aetherstorm Roc | 2WW | Creature — Bird | Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3 |
Hunt the Hunter | G | Sorcery | Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. |
Rising Populace | 2W | Creature — Human | Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. 2/2 |
Mukotai Soulripper | 1B | Artifact — Vehicle | Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/3 |
Karplusan Giant | 6R | Creature — Giant | Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. 3/3 |
Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
Built to Last | W | Instant | Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Ill-Tempered Loner | 2RR | Creature — Human Werewolf | Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |