Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glory Bearers

3W · Enchantment Creature — Human Cleric

Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Gary Clone 1WCreature — Human Citizen Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. 1/3
Sickle Dancer 2BCreature — Human Warrior Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2
Boltwing Marauder 3BRCreature — Dragon Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4
Telim'Tor 4RLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. 2/2
Wildwood Tracker GCreature — Elf Warrior Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. 1/1
Soltari Champion 2WCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn. 2/2
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Fleshtaker WBCreature — Human Assassin Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. 2/2
Kolaghan, the Storm's Fury 3BRLegendary Creature — Dragon Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
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