Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glory Bearers

3W · Enchantment Creature — Human Cleric

Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Glen Elendra Liege 1U/BU/BU/BCreature — Faerie Knight Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3
Lathliss, Dragon Queen 4RRLegendary Creature — Dragon Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn. 6/6
Pitiless Plunderer 3BCreature — Human Pirate Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/4
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Harbin, Vanguard Aviator WULegendary Creature — Human Soldier Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2
Dungeon Shade 3BCreature — Shade Spirit Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1
Master of the Pearl Trident UUCreature — Merfolk Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Arcades Sabboth 2GGWWUULegendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. 7/7
Roterothopter 1Artifact Creature — Thopter Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn. 0/2
Théoden, King of Rohan 1RWLegendary Creature — Human Noble Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. 2/3
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