M:tG card similarity search
2RW · Enchantment
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Name | Mana | Type | Text |
---|---|---|---|
Fireborn Knight | R/WR/WR/WR/W | Creature — Human Knight | Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3 |
Vampire Nocturnus | 1BBB | Creature — Vampire | Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 |
Blade Sliver | 2R | Creature — Sliver | All Sliver creatures get +1/+0. 2/2 |
Bonesplitter Sliver | 3R | Creature — Sliver | All Sliver creatures get +2/+0. 2/2 |
Might Sliver | 4G | Creature — Sliver | All Sliver creatures get +2/+2. 2/2 |
Muscle Sliver | 1G | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Plated Sliver | W | Creature — Sliver | All Sliver creatures get +0/+1. 1/1 |
Sinew Sliver | 1W | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Watcher Sliver | 3W | Creature — Sliver | All Sliver creatures get +0/+2. 2/2 |
Breach | 2B | Instant | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |