M:tG card similarity search
2RW · Enchantment
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Name | Mana | Type | Text |
---|---|---|---|
Ritual of Hope | 1W | Instant | Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
Earth Servant | 5R | Creature — Elemental | Earth Servant gets +0/+1 for each Mountain you control. 4/4 |
Screeching Phoenix | 4RR | Creature — Phoenix | Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4 |
Charismatic Vanguard | 2W | Creature — Dwarf Soldier | {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2 |
Diamond Faerie | 2GWU | Snow Creature — Faerie | Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 3/3 |
Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Chief of the Foundry | 3 | Artifact Creature — Construct | Other artifact creatures you control get +1/+1. 2/3 |
Inspiring Veteran | RW | Creature — Human Knight | Other Knights you control get +1/+1. 2/2 |
Wild Nacatl | G | Creature — Cat Warrior | Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. 1/1 |