Card Codex

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17 May 2024: Card library updated.

Glory of Warfare

2RW · Enchantment

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Sunrise Sovereign 5RCreature — Giant Warrior Other Giant creatures you control get +2/+2 and have trample. 5/5
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Skittish Kavu 1RCreature — Kavu Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. 1/1
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Nobilis of War R/WR/WR/WR/WR/WCreature — Spirit Avatar Flying Attacking creatures you control get +2/+0. 3/4
Triumph of the Hordes 2GGSorcery Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Akroan Phalanx 3WCreature — Human Soldier Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
Giant Tortoise 1UCreature — Turtle Giant Tortoise gets +0/+3 as long as it's untapped. 1/1
Devoted Paladin 4WCreature — Orc Knight Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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