M:tG card similarity search
2RW · Enchantment
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Name | Mana | Type | Text |
---|---|---|---|
Thistledown Liege | 1W/UW/UW/U | Creature — Kithkin Knight | Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. 1/3 |
Crucible of Fire | 3R | Enchantment | Dragon creatures you control get +3/+3. |
Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Glen Elendra Liege | 1U/BU/BU/B | Creature — Faerie Knight | Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3 |
Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
Always Watching | 1WW | Enchantment | Nontoken creatures you control get +1/+1 and have vigilance. |
Sunblade Elf | G | Creature — Elf Warrior | Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1 |
Faerie Noble | 2G | Creature — Faerie Noble | Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2 |
Tiefling Outcasts | R | Creature — Tiefling Peasant | Double team Other Demons, Devils, Imps, and Tieflings you control get +1/+0. 1/1 |