Card Codex

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17 May 2024: Card library updated.

Glory of Warfare

2RW · Enchantment

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Concealed Weapon 1RArtifact — Equipment Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R}
Skulduggery BInstant Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Court Cleric WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1
Skyhunter Strike Force 2WCreature — Cat Knight Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2
Exhilarating Elocution 2WBSorcery Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Skyshroud Elite GCreature — Elf Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1
Foundry Screecher 2BCreature — Bat Flying Foundry Screecher gets +1/+0 as long as you control an artifact. 2/1
Dwarfhold Champion 1WCreature — Dwarf Warrior As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Grasping Scoundrel BCreature — Human Pirate Grasping Scoundrel gets +1/+0 as long as it's attacking. 1/1
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