Card Codex

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17 May 2024: Card library updated.

Glory of Warfare

2RW · Enchantment

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Sacred Rites WInstant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Ivory Guardians 4WWCreature — Giant Cleric Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3
Foxfire Oak 5GCreature — Treefolk Shaman {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn. 3/6
Soltari Crusader 2WCreature — Soltari Knight Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1
Mystic Zealot 3WCreature — Human Nomad Mystic Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. 2/4
Portrait of Michiko Enchantment Creature — Human Noble Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. 0/0
Wrap in Vigor 1GInstant Regenerate each creature you control.
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Boa Constrictor 4GCreature — Snake {T}: Boa Constrictor gets +3/+3 until end of turn. 3/3
Shield of the Oversoul 2G/WEnchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
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