Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glory of Warfare

2RW · Enchantment

As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Vulshok Morningstar 2Artifact — Equipment Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Warlord's Axe 3Artifact — Equipment Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Incisor Glider 1WArtifact Creature — Phyrexian Construct Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn. 1/3
Gatherer of Graces 1GCreature — Human Druid Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces. 1/2
Onakke Catacomb Plane — Shandalar All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
Clear Shot 2GInstant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Mist Dancer 4UCreature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Slimy Dualleech 3BCreature — Leech At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. 2/4
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Page 84