M:tG card similarity search
1RGW · Creature — Viashino Soldier
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Flaring Flame-Kin | 2R | Creature — Elemental Warrior | As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2 |
Castle Embereth | Land | Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. | |
Aurochs | 3G | Creature — Aurochs | Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 |
Inspiring Statuary | 3 | Artifact | Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) |
Adanto Vanguard | 1W | Creature — Vampire Soldier | As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Wingsteed Rider | 1WW | Creature — Human Knight | Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. 2/2 |
Kabira Outrider | 3W | Creature — Human Warrior | When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3 |
Timberwatch Elf | 2G | Creature — Elf | {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. 1/2 |
Soltari Emissary | 1W | Creature — Soltari Soldier | {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1 |
Myrkul's Invoker | 2B | Creature — Cat Rogue | Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 |