Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glowing One

2G · Creature — Zombie Mutant

Deathtouch Whenever Glowing One deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Obeka, Splitter of Seconds 1UBRLegendary Creature — Ogre Warlock Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. 2/5
Grenzo's Ruffians 2RRCreature — Goblin Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. 2/2
Cabal Executioner 2BBCreature — Human Cleric Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Fynn, the Fangbearer 1GLegendary Creature — Human Warrior Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/3
Cold-Eyed Selkie 1G/UG/UCreature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1
Tome of Gadwick UArtifact — Equipment Whenever equipped creature deals combat damage to a player, conjure a random card from Tome of Gadwick's spellbook into your hand. Equip {1}
Blinding Angel 3WWCreature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. 2/4
Bloodmad Vampire 2RCreature — Vampire Berserker Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1
Heirs of Stromkirk 2RRCreature — Vampire Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2
Reef Pirates 1UUCreature — Zombie Pirate Whenever Reef Pirates deals damage to an opponent, that player mills a card. 2/2
Page 4