M:tG card similarity search
BG · Creature — Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Case the Joint | 3U | Instant | Draw two cards, then look at the top card of each player's library. |
| Reality Shaping | Phenomenon | When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.) | |
| Ransack | 3U | Sorcery | Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. |
| Circuitous Route | 3G | Sorcery | Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. |
| Frantic Search | 2U | Instant | Draw two cards, then discard two cards. Untap up to three lands. |
| Fade from Memory | B | Instant | Exile target card from a graveyard. Cycling {B} ({B}, Discard this card: Draw a card.) |
| Quirion Druid | 2G | Creature — Elf Druid | {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) 1/2 |
| Mardu Woe-Reaper | W | Creature — Human Warrior | Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. 2/1 |
| Altar of the Wretched | 2B | Artifact | When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. Craft with one or more creatures {2}{B}{B} {2}{B}: Return Altar of the Wretched from your graveyard to your hand. |
| Willow Priestess | 2GG | Creature — Faerie Druid | {T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. 2/2 |