M:tG card similarity search
BG · Creature — Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1
Name | Mana | Type | Text |
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Bazaar Trademage | 2U | Creature — Human Wizard | Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4 |
Proposal | WWWW | Sorcery | Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck. |
Chittering Rats | 1BB | Creature — Rat | When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. 2/2 |
Iridescent Drake | 3U | Creature — Drake | Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. 2/2 |
Ideas Unbound | UU | Sorcery — Arcane | Draw three cards. Discard three cards at the beginning of the next end step. |
Congregation at Dawn | GGW | Instant | Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order. |
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
Jester's Sombrero | 2 | Artifact | {2}, {T}, Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match. |
Faerie Mechanist | 3U | Artifact Creature — Faerie Artificer | Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 2/2 |
Korvold and the Noble Thief | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn. |