Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gluntch, the Bestower

1GW · Legendary Creature — Jellyfish

Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5

Similar cards

Color identity:
NameManaTypeText
Mishra's Research Desk 1Artifact {1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Witching Well UArtifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
Arcus Acolyte GWCreature — Human Cleric Archer Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}. 2/2
Baneful Omen 4BBBEnchantment At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
Thieves' Auction 4RRRSorcery Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Borrowing 100,000 Arrows 2USorcery Draw a card for each tapped creature target opponent controls.
Theft of Dreams 2USorcery Draw a card for each tapped creature target opponent controls.
Ill-Timed Explosion 2URSorcery Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Infernal Sovereign 4BBCreature — Demon Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life. 6/6
Cataclysm 2WWSorcery Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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