M:tG card similarity search
1GW · Legendary Creature — Jellyfish
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5
Name | Mana | Type | Text |
---|---|---|---|
Drop of Honey | G | Enchantment | At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. |
Porphyry Nodes | W | Enchantment | At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes. |
Spike Soldier | 2GG | Creature — Spike Soldier | Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0 |
Honden of Seeing Winds | 4U | Legendary Enchantment — Shrine | At the beginning of your upkeep, draw a card for each Shrine you control. |
Spellbook Vendor | 1W | Creature — Human Peasant | Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2 |
Malanthrope | 1GU | Creature — Tyranid | Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. 2/2 |
Branching Evolution | 2G | Enchantment | If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. |
Jeweled Torque | 2 | Artifact | As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. |
Glitterfang | R | Creature — Spirit | Haste At the beginning of the end step, return Glitterfang to its owner's hand. 1/1 |
And They Shall Know No Fear | 1W | Instant | Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. |