Card Codex

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17 May 2024: Card library updated.

Gluttonous Slug

1B · Creature — Slug Horror

Menace Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 0/3

Similar cards

Color identity:
NameManaTypeText
Penumbra Wurm 5GGCreature — Wurm Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. 6/6
Ritual of the Returned 3BInstant Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Quest for the Gravelord BEnchantment Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Akroma's Memorial 7Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Akroma, Angel of Wrath 5WWWLegendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6
Big Winner 3RCreature — Ogre Warrior Guest Big Winner has trample as long as you control a stickered permanent. 5/2
Blood Baron of Vizkopa 3WBCreature — Vampire Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4
Triumphant Adventurer WBCreature — Human Knight Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1
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