Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glyph of Doom

B · Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

Similar cards

Color identity:
NameManaTypeText
Wall of Lava 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3
Wall of Opposition 3RRCreature — Wall Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6
Wall of Water 1UUCreature — Wall Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5
Heliod's Punishment 1WEnchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Biting-Palm Ninja 2BCreature — Human Ninja Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3
Slaughter Drone 1BCreature — Eldrazi Drone Devoid (This card has no color.) {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) 2/2
Solar Tide 4WWSorcery Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Two-Headed Giant 2RRCreature — Giant Warrior Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. 4/4
Cathar Commando 1WCreature — Human Soldier Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. 3/1
Fiery Gambit 2RSorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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