Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glyph of Life

W · Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Similar cards

Color identity:
NameManaTypeText
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Durkwood Tracker 4GCreature — Giant {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. 4/3
Wall of One Thousand Cuts 3WWCreature — Wall Defender, flying {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. 3/5
Ophidian 2UCreature — Snake Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3
Vraan, Executioner Thane 1BLegendary Creature — Phyrexian Vampire Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. 2/2
Baldin, Century Herdmaster 4WWLegendary Creature — Human Warrior As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. 0/7
Sphere of Purity 3WEnchantment If an artifact would deal damage to you, prevent 1 of that damage.
Backfire UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Swathcutter Giant 4RWCreature — Giant Soldier Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. 5/5
Strength in Numbers 1GInstant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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