M:tG card similarity search
B · Creature — Elf Druid
{T}, Pay 1 life: Add {G}. Spend this mana only to cast an Elf creature spell. {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Blossom-Clad Werewolf | Creature — Werewolf | {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Entropic Eidolon | 3B | Creature — Spirit | {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. 2/2 |
Tome of the Infinite | 2U | Legendary Artifact | {U}, {T}: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." |
Ornithopter of Paradise | 2 | Artifact Creature — Thopter | Flying {T}: Add one mana of any color. 0/2 |
Essence Feed | 5B | Sorcery | Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." |
Hill Giant Herdgorger | 4GG | Creature — Giant | When Hill Giant Herdgorger enters the battlefield, you gain 3 life. 7/6 |
Ferocious Werefox | 3G | Creature — Elf Fox Warrior | Trample 4/3 |
Steward of Valeron | GW | Creature — Human Druid Knight | Vigilance {T}: Add {G}. 2/2 |
Jerren, Corrupted Bishop | 2B | Legendary Creature — Human Cleric | Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. 2/3 |
Antler Skulkin | 5 | Artifact Creature — Scarecrow | {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |