M:tG card similarity search
2R · Creature — Human Rogue
Gnat Alley Creeper can't be blocked by creatures with flying. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Hunted Ghoul | B | Creature — Zombie | Hunted Ghoul can't block Humans. 1/2 |
Mudbrawler Raiders | 2R/GR/G | Creature — Goblin Warrior | Mudbrawler Raiders can't be blocked by blue creatures. 3/3 |
Reckless Imp | 2B | Creature — Imp | Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Familiar Ground | 2G | Enchantment | Each creature you control can't be blocked by more than one creature. |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Rogue's Passage | Land | {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. | |
The Foretold Soldier | 2GG | Creature — Alien Zombie Soldier | The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/6 |
Tin Street Dodger | R | Creature — Goblin Rogue | Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. 1/1 |
Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |