M:tG card similarity search
1B · Creature — Zombie
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Mossbeard Ancient | 5GG | Creature — Treefolk | Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7 |
Ancestor's Prophet | 4W | Creature — Human Cleric | Tap five untapped Clerics you control: You gain 10 life. 1/5 |
Clutch of the Undercity | 1UUB | Instant | Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
Fortifying Draught | G | Instant | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. |
Nothic | 4B | Creature — Horror | Weird Insight — When Nothic dies, roll a d20. 1—9 | You draw a card and you lose 1 life. 10—19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life. 4/3 |
Shadowfeed | B | Instant | Exile target card from a graveyard. You gain 3 life. |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Shu Grain Caravan | 2W | Creature — Human Soldier | When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2 |
Shu Soldier-Farmers | 4W | Creature — Human Soldier | When Shu Soldier-Farmers enters the battlefield, you gain 4 life. 2/4 |