M:tG card similarity search
5R · Creature — Gnoll
This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4
Name | Mana | Type | Text |
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Deathleaper, Terror Weapon | 2RG | Legendary Creature — Tyranid | Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike. 3/3 |
Melek, Reforged Researcher | 3UR | Legendary Creature — Weird Detective | Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast. */* |
Blood Baron of Vizkopa | 3WB | Creature — Vampire | Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4 |
Gate Colossus | 8 | Artifact Creature — Construct | This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. 8/8 |
Flockchaser Phantom | 4WU | Creature — Spirit | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke. 5/5 |
Launch the Fleet | W | Sorcery | Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." |
Titanic Ultimatum | RRGGGWW | Sorcery | Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. |
Sanctum of Tranquil Light | W | Legendary Enchantment — Shrine | {5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control. |
Aisha of Sparks and Smoke | 1RR | Legendary Creature — Human Warrior | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R/W}: Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. 4/2 |
Cavalry Drillmaster | 1W | Creature — Human Knight | When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1 |