Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gnomeball Machine

· Artifact — Contraption

Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.

Similar cards

Color identity:
NameManaTypeText
Flourishing Defenses 4GEnchantment Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Nacatl Savage 1GCreature — Cat Warrior Protection from artifacts 2/1
Slimefoot, the Stowaway 1BGLegendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. 2/3
Powerstone Shard 3Artifact {T}: Add {C} for each artifact you control named Powerstone Shard.
Maestros Diabolist UBRCreature — Vampire Warrior Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 1/4
Dimir Keyrune 3Artifact {T}: Add {U} or {B}. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Field of the Dead Land Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Littjara Plane — Kaldheim When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
Toymaker 2Artifact Creature — Spellshaper {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.) 1/1
Giant's Amulet UArtifact — Equipment When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
Page 178