Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Go Blank

2B · Sorcery

Target player discards two cards. Then exile that player's graveyard.

Similar cards

Color identity:
NameManaTypeText
Fathom Seer 1UCreature — Illusion Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. 1/3
Ghitu Embercoiler 1RCreature — Human Wizard Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2
Shriekgeist 1UCreature — Spirit Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards. 1/1
Merfolk Looter 1UCreature — Merfolk Rogue {T}: Draw a card, then discard a card. 1/1
The Kami War 1WUBRGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
Great Desert Hellion 1BRCreature — Hellion Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5
Mnemonic Betrayal 1UBSorcery Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
Telekinetic Bonds 2UUUEnchantment Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Mind Swords 1BSorcery If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
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