Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Go Hog Wild

1G · Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Briarblade Adept 4BCreature — Elf Assassin Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/4
Indomitable Might 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Binding Geist 2UCreature — Spirit Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/1
Wrangle 1RSorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Moonlit Strider 3WCreature — Spirit Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 1/4
Transmogrifying Licid 3Artifact Creature — Licid {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2
Mantle of the Wolf 3GEnchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Femeref Knight 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: Femeref Knight gains vigilance until end of turn. 2/2
Fencer's Magemark 2REnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
And They Shall Know No Fear 1WInstant Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
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