M:tG card similarity search
2R · Legendary Enchantment Creature — Shrine
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. 2/2
Name | Mana | Type | Text |
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Pouncing Kavu | 1R | Creature — Kavu | Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. 1/1 |
Brion Stoutarm | 2RW | Legendary Creature — Giant Warrior | Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker. 4/4 |
Wrecking Ogre | 4R | Creature — Ogre Warrior | Double strike Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. 3/3 |
Cultural Exchange | 4UU | Sorcery | Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) |
Teysa of the Ghost Council | 2WB | Legendary Creature — Spirit Advisor | Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5 |
Feywild Caretaker | 4U | Creature — Orc Wizard | When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. 3/4 |
Lithomantic Barrage | R | Sorcery | This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue. |
Village Ironsmith | 1R | Creature — Human Werewolf | First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1 |
Custodi Soulcaller | 1WW | Creature — Human Cleric | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat. 1/2 |
Chasm Skulker | 2U | Creature — Squid Horror | Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) 1/1 |