M:tG card similarity search
1G · Legendary Enchantment Creature — Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. 1/1
Name | Mana | Type | Text |
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War-Wing Siren | 2U | Creature — Siren Soldier | Flying Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. 1/3 |
Gargantuan Slabhorn | Creature — Beast | Trample, ward {2} Other transformed permanents you control have trample and ward {2}. 4/4 | |
Divert | U | Instant | Change the target of target spell with a single target unless that spell's controller pays {2}. |
Musician | 2U | Creature — Human Wizard | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. 1/3 |
Mindbreak Trap | 2UU | Instant — Trap | If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells. |
Unruly Mob | 1W | Creature — Human | Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1 |
Priest of the Blessed Graf | 2W | Creature — Human Cleric | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2 |
Rampaging Hippo | 4GG | Creature — Hippo | Trample Cycling {2} ({2}, Discard this card: Draw a card.) 5/6 |
Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
Glyph of Destruction | R | Instant | Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. |