Card Codex

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17 May 2024: Card library updated.

Go-Shintai of Shared Purpose

3W · Legendary Enchantment Creature — Shrine

Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. 1/3

Similar cards

Color identity:
NameManaTypeText
Forbidden Friendship 1RSorcery Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
Worthy Knight 1WCreature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2
Bulette 3GCreature — Beast At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. 3/3
Inferno Hellion 3RCreature — Hellion Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. 7/3
Tezzeret, Artifice Master 3UULegendary Planeswalker — Tezzeret [+1]: Create a 1/1 colorless Thopter artifact creature token with flying. [0]: Draw a card. If you control three or more artifacts, draw two cards instead. [−9]: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle." Loyalty 5
Clarion Cathars 3WCreature — Human Knight When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3
Angelic Ascension 1WInstant Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Jungleborn Pioneer 2GCreature — Merfolk Scout When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) 2/2
Summoner's Bane 2UUInstant Counter target creature spell. Create a 2/2 blue Illusion creature token.
Nomads' Assembly 4WWSorcery Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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