M:tG card similarity search
2R · Creature — Goblin Rogue
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |
Grand Warlord Radha | 2RG | Legendary Creature — Elf Warrior | Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4 |
Rubinia Soulsinger | 2GWU | Legendary Creature — Faerie | You may choose not to untap Rubinia Soulsinger during your untap step. {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. 2/3 |
Eutropia the Twice-Favored | 1GU | Legendary Creature — Human Wizard | Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2 |
Vito, Thorn of the Dusk Rose | 2B | Legendary Creature — Vampire Cleric | Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn. 1/3 |
Devil K. Nevil | 2R | Legendary Creature — Devil Performer | Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1 |
The Fourteenth Doctor | R/GWU | Legendary Creature — Time Lord Doctor | When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. 3/4 |
Bloodstone Goblin | 1R | Creature — Goblin Warrior | Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Leonin Armorguard | 2GW | Creature — Cat Soldier | When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |