Card Codex

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17 May 2024: Card library updated.

Goblin Anarchomancer

RG · Creature — Goblin Shaman

Each spell you cast that's red or green costs {1} less to cast. 2/2

Similar cards

Color identity:
NameManaTypeText
Den of the Bugbear Land If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Misunderstood Trapeze Elf Stickers {TK}{TK} — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. {TK}{TK}{TK} — Hexproof {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 6/6
Staff of the Flame Magus 3Artifact Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Primeval Spawn 5WUBRGCreature — Avatar If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. 10/10
Prossh, Skyraider of Kher 3BRGLegendary Creature — Dragon When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. 5/5
Survey the Wreckage 4RSorcery Destroy target land. Create a 1/1 red Goblin creature token.
Insist GSorcery The next creature spell you cast this turn can't be countered. Draw a card.
Drought 2WWEnchantment At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Young Pyromancer 1RCreature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1
Solitary Hunter 3GCreature — Human Warrior Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. 3/4
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