M:tG card similarity search
3RR · Creature — Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. 2/2
Name | Mana | Type | Text |
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Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |
Grey Havens Navigator | 2U | Creature — Elf Pilot | Flash When Grey Havens Navigator enters the battlefield, scry 1. 3/2 |
Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |
Akki Coalflinger | 1RR | Creature — Goblin Shaman | First strike {R}, {T}: Attacking creatures gain first strike until end of turn. 2/2 |
Decimator Beetle | 3BG | Creature — Insect | When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. 4/5 |
Warmind Infantry | 2R | Creature — Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3 |
Witch's Cottage | Land — Swamp | ({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library. | |
Brightmare | 2W | Creature — Unicorn | When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3 |
Tattered Mummy | 1B | Creature — Zombie Jackal | When Tattered Mummy dies, each opponent loses 2 life. 1/2 |
Sokenzan Renegade | 2R | Creature — Ogre Samurai Mercenary | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3 |