Card Codex

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17 May 2024: Card library updated.

Goblin Assault

2R · Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.

Similar cards

Color identity:
NameManaTypeText
Bloodmark Mentor 1RCreature — Goblin Warrior Red creatures you control have first strike. 1/1
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Akoum Stonewaker 1RCreature — Human Shaman Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1
Shrieking Mogg 1RCreature — Goblin Haste When Shrieking Mogg enters the battlefield, tap all other creatures. 1/1
Freewind Falcon 1WCreature — Bird Flying, protection from red 1/1
Rhuk, Hexgold Nabber 2RLegendary Creature — Goblin Rebel Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. 2/2
The Lost and the Damned 1UREnchantment Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
Feywild Trickster 2UCreature — Gnome Warlock Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. 2/2
Outlaws' Merriment 1RWWEnchantment At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
First Response 3WEnchantment At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
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