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17 May 2024: Card library updated.

Goblin Assault

2R · Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.

Similar cards

Color identity:
NameManaTypeText
Krenko, Mob Boss 2RRLegendary Creature — Goblin Warrior {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. 3/3
Goblin Grappler RCreature — Goblin Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1/1
Marsh Goblins BRCreature — Goblin Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Krenko, Tin Street Kingpin 2RLegendary Creature — Goblin Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. 1/2
Flurry of Horns 4RSorcery Create two 2/3 red Minotaur creature tokens with haste.
Dragonmaster Outcast RCreature — Human Shaman At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. 1/1
Mardu Scout RRCreature — Goblin Scout Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/1
Goblin Mountaineer RCreature — Goblin Scout Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Revel of the Fallen God 3RRGGSorcery Create four 2/2 red and green Satyr creature tokens with haste.
Siege-Gang Commander 3RRCreature — Goblin When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. 2/2
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