M:tG card similarity search
2R · Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
Name | Mana | Type | Text |
---|---|---|---|
Ulvenwald Mystics | 2GG | Creature — Human Shaman Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. 3/3 |
Innocent Bystander | 1R | Creature — Goblin Citizen | Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/1 |
Sliversmith | 2 | Artifact Creature — Spellshaper | {1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver. 1/1 |
Frost Fair Lure Fish | 5UR | Creature — Fish | When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell {3}{U}{R} 7/7 |
Akki Underminer | 3R | Creature — Goblin Rogue Shaman | Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. 1/1 |
Recumbent Bliss | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. |
Feudkiller's Verdict | 4WW | Tribal Sorcery — Giant | You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token. |
Thallid Devourer | 1GG | Creature — Fungus | At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. 2/2 |
Null Champion | 1B | Creature — Zombie Warrior | Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/2 LEVEL 4+ 7/3 {B}: Regenerate Null Champion. 1/1 |
Launch the Fleet | W | Sorcery | Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." |