Card Codex

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17 May 2024: Card library updated.

Goblin Assault Team

3R · Creature — Goblin Warrior

Haste When Goblin Assault Team dies, put a +1/+1 counter on target creature you control. 4/1

Similar cards

Color identity:
NameManaTypeText
Swarm of Bloodflies 4BCreature — Insect Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. 0/0
Warriors of Tiamat 4RCreature — Dragon Warrior Haste Double team 4/2
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Repeat Offender 1BCreature — Human Assassin {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/1
Thrive XGSorcery Put a +1/+1 counter on each of X target creatures.
Rite of Passage 2GEnchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Supply-Line Cranes 3WWCreature — Bird Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. 2/4
Crocodile of the Crossing 3GCreature — Crocodile Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4
Simic Ascendancy GUEnchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Give 2GSorcery Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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