Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Berserker

3R · Creature — Goblin Berserker

First strike, haste 2/2

Similar cards

Color identity:
NameManaTypeText
Nath's Buffoon 1BCreature — Goblin Rogue Protection from Elves 1/1
Life of the Party 3RCreature — Elemental First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) 0/1
Sycorax Commander 2BRCreature — Alien Soldier First strike, haste Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. 4/2
Nightshade Assassin 2BBCreature — Human Assassin First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Mirri, Weatherlight Duelist 1GWLegendary Creature — Cat Warrior First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Sootstoke Kindler 1B/RCreature — Elemental Shaman Haste {T}: Target black or red creature gains haste until end of turn. 1/1
Marsh Goblins BRCreature — Goblin Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Incite War 2RInstant Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)
Page 74