M:tG card similarity search
1R · Creature — Goblin
{R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Wormwood Dryad | 2G | Creature — Dryad | {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1 |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Scion of Ugin | 6 | Creature — Dragon Spirit | Flying 4/4 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. | |
Stalking Bloodsucker | 4BB | Creature — Vampire | Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. 4/4 |
Rush the Room | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. |
Iridescent Angel | 5WU | Creature — Angel | Flying, protection from all colors 4/4 |
Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |