M:tG card similarity search
R · Creature — Goblin
{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Auntie's Snitch | 2B | Creature — Goblin Rogue | Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 |
Abbey Gargoyles | 2WWW | Creature — Gargoyle | Flying, protection from red 3/4 |
Bottle Golems | 4 | Artifact Creature — Golem | Trample When Bottle Golems dies, you gain life equal to its power. 3/3 |
Reckless One | 3R | Creature — Goblin Avatar | Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. */* |
A-Rulik Mons, Warren Chief | 1RGG | Legendary Creature — Goblin | Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token. 4/4 |
Xander's Wake | 1B | Enchantment | Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn. |
Dingus Staff | 4 | Artifact | Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. |
Sadistic Glee | B | Enchantment — Aura | Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature. |
Carrion Thrash | 2BRG | Creature — Viashino Warrior | When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. 4/4 |
Zombie Ogre | 3BB | Creature — Zombie Ogre | At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 3/5 |