Card Codex

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17 May 2024: Card library updated.

Goblin Burrows

· Land

{T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Goblin Gang Leader 2RRCreature — Goblin Warrior When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens. 2/2
Song of Blood 1RSorcery Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Crucible of Fire 3REnchantment Dragon creatures you control get +3/+3.
Orochi Sustainer 1GCreature — Snake Shaman {T}: Add {G}. 1/2
Efreet Weaponmaster 3URWCreature — Efreet Monk First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3
Somberwald Alpha 3GCreature — Wolf Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Malevolent Whispers 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Snarling Warg 3BCreature — Wolf Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4
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