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17 May 2024: Card library updated.

Goblin Caves

1RR · Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Swashbuckling 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
Errantry 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Favor of Jukai 3GEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
Branch of Boseiju Enchantment Creature — Plant Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
Ancestral Mask 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Wandering Goblins 2RCreature — Goblin Warrior Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Exotic Curse 2BEnchantment — Aura Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Sinister Strength 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+1 and is black.
Bear Umbra 2GGEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Favorable Destiny 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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