Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Chirurgeon

R · Creature — Goblin Shaman

Sacrifice a Goblin: Regenerate target creature. 0/2

Similar cards

Color identity:
NameManaTypeText
A-Ominous Parcel 1Artifact {1}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Flesh to Dust 3BBInstant Destroy target creature. It can't be regenerated.
Terminate BRInstant Destroy target creature. It can't be regenerated.
Goblin Engineer 1RCreature — Goblin Artificer When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. 1/2
Glen Elendra Archmage 3UCreature — Faerie Wizard Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
High Noon 1WEnchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
Defiler of Instinct 2RRCreature — Phyrexian Kavu First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. 4/4
Starved Rusalka GCreature — Spirit {G}, Sacrifice a creature: You gain 1 life. 1/1
Drowned Rusalka UCreature — Spirit {U}, Sacrifice a creature: Discard a card, then draw a card. 1/1
Thorough Investigation 2WEnchantment Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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