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17 May 2024: Card library updated.

Goblin Cohort

R · Creature — Goblin Warrior

Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
Peace Talks 1WSorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Goblin Deathraiders BRCreature — Goblin Warrior Trample 3/1
Tidal Barracuda 3UCreature — Fish Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4
Scuzzback Marauders 4R/GCreature — Goblin Warrior Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/2
Boggart Ram-Gang R/GR/GR/GCreature — Goblin Warrior Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3
Goblin Chariot 2RCreature — Goblin Warrior Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2
Spike Jester BRCreature — Goblin Warrior Haste 3/1
Goblin Champion RCreature — Goblin Warrior Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 0/1
Rakdos, Lord of Riots BBRRLegendary Creature — Demon You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. 6/6
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