Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Elite Infantry

1R · Creature — Goblin Warrior

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Neutralize the Guards 2BInstant Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Acolyte of the Inferno 2RCreature — Human Monk Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. 3/1
Mardu Roughrider 2RWBCreature — Orc Warrior Whenever Mardu Roughrider attacks, target creature can't block this turn. 5/4
Simian Sling RArtifact Creature — Equipment Monkey Equipped creature gets +1/+1. Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Aliban's Tower 1RInstant Target blocking creature gets +3/+1 until end of turn.
Elven Fortress GEnchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn.
Righteousness WInstant Target blocking creature gets +7/+7 until end of turn.
Rank and File 2BBCreature — Zombie When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. 3/3
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Loss 2BInstant Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Page 32