M:tG card similarity search
2R · Creature — Goblin
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2
Name | Mana | Type | Text |
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Breaker of Armies | 8 | Creature — Eldrazi | All creatures able to block Breaker of Armies do so. 10/8 |
Dwarven Soldier | 1R | Creature — Dwarf Soldier | Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 2/1 |
Plague Wight | 1B | Creature — Zombie | Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1 |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
Barrow-Blade | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Shinka, the Bloodsoaked Keep | Legendary Land | {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. | |
Volcano Imp | 3B | Creature — Imp | Flying {1}{R}: Volcano Imp gains first strike until end of turn. 2/2 |
Venomous Breath | 3G | Instant | Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. |
Odric, Lunarch Marshal | 3W | Legendary Creature — Human Soldier | At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. 3/3 |
Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |