Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Flotilla

2R · Creature — Goblin

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Masako the Humorless 2WLegendary Creature — Human Advisor Flash Tapped creatures you control can block as though they were untapped. 2/1
Bloodmad Vampire 2RCreature — Vampire Berserker Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1
Kalastria Nightwatch 4BCreature — Vampire Warrior Ally Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. 4/5
Manticore Eternal 3RRCreature — Zombie Manticore Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Manticore Eternal attacks each combat if able. 5/4
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Geode Golem 5Artifact Creature — Golem Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) 5/3
Rainbow Crow 3UCreature — Bird Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. 2/2
The Eleventh Doctor 1WULegendary Creature — Time Lord Doctor I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. {2}: Target creature with power 3 or less can't be blocked this turn. 3/2
Into the Fae Court 3UUSorcery Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
Mirkwood Channeler 3GCreature — Elf Druid At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. 3/3
Page 217