M:tG card similarity search
1R · Creature — Goblin Warrior
Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2
Name | Mana | Type | Text |
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Thrashing Mudspawn | 3BB | Creature — Beast | Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Security Blockade | 2W | Enchantment — Aura | Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." |
Malcolm, Keen-Eyed Navigator | 2U | Legendary Creature — Siren Pirate | Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.) 2/2 |
Snow Mercy | 2WW | Snow Enchantment | Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them. |
Lowland Oaf | 3R | Creature — Giant Warrior | {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. 3/3 |
Widespread Brutality | 1BRR | Sorcery | Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
Hotheaded Giant | 3R | Creature — Giant Warrior | Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. 4/4 |
Goblin Test Pilot | 1UR | Creature — Goblin Pilot Wizard | Flying {T}: Goblin Test Pilot deals 2 damage to any target chosen at random. 0/2 |
Fiendlash | 1R | Artifact — Equipment | Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R} |
Generous Soul | Creature — Spirit | Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 |