Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Furrier

1R · Creature — Goblin Warrior

Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2

Similar cards

Color identity:
NameManaTypeText
Tanglesap 1GInstant Prevent all combat damage that would be dealt this turn by creatures without trample.
Archfiend of Spite 5BBCreature — Demon Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6
Kithkin Healer 2WCreature — Kithkin Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/2
Flameblade Angel 4RRCreature — Angel Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. 4/4
Harmless Assault 2WWInstant Prevent all combat damage that would be dealt this turn by attacking creatures.
Flame Spill 2RInstant Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.
Pigment Storm 3RRSorcery Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Sunfire Balm 2WInstant Prevent the next 4 damage that would be dealt to any target this turn. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Treefolk Healer 4GCreature — Treefolk Cleric {2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. 2/3
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